Game Playing Style
Jump to navigation
Jump to search
A Game Playing Style is a style for game playing.
- See: Music Playing Style.
References
2016
- (Bean & Groth-Marnat, 2016) ⇒ Anthony Bean, and Gary Groth-Marnat. (2016). “Video Gamers and Personality: A Five-factor Model to Understand Game Playing Style.” In: Psychology of Popular Media Culture, 5(1).
- QUOTE: The authors explored personality dimensions of World of Warcraft (WoW) players and examined the differences between the 44-item personality measure Big Five Inventory (BFI) and WoW players. The BFI measures personality trait]]s based on the five broad domains of openness, conscientiousness, extraversion, agreeableness, and neuroticism. The authors focused on the specifics of participant's primary play style (player versus player (PVP), player versus environment (PVE), or role-playing (RP)), specialization of the character (tank, healer, damage), character race (13 races), character class (11 classes), and gender as it relates to the BFI personality elements.
2007
- (Thue et al., 2007) ⇒ David Thue, Vadim Bulitko, Marcia Spetch, and Eric Wasylishen. (2007). “Interactive Storytelling: A Player Modelling Approach.” In: Proceedings of the Third AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment.
- QUOTE: In recent years, the fields of Interactive Storytelling and Player Modelling have independently enjoyed increased interest in both academia and the computer games industry. The combination of these technologies, however, remains largely unexplored. In this paper, we present PaSSAGE (Player-Specific Stories via Automatically Generated Events), an interactive storytelling system that uses player modelling to automatically learn a model of the player's preferred style of play, and then uses that model to dynamically select the content of an interactive story.