World of Warcraft Game
(Redirected from World of Warcraft (WoW))
Jump to navigation
Jump to search
A World of Warcraft Game is a massively multiplayer online role-playing Warcraft game that ...
References
2017
- (Wikipedia, 2017) ⇒ https://en.wikipedia.org/wiki/World_of_Warcraft Retrieved:2017-10-8.
- World of Warcraft (WoW) is a massively multiplayer online role-playing game (MMORPG) released in 2004 by Blizzard Entertainment. It is the fourth released game set in the fantasy Warcraft universe, which was first introduced by Warcraft: Orcs & Humans in 1994. [1] World of Warcraft takes place within the Warcraft world of Azeroth, approximately four years after the events at the conclusion of Blizzard's previous Warcraft release, Warcraft III: The Frozen Throne. Blizzard Entertainment announced World of Warcraft on September 2, 2001. The game was released on November 23, 2004, on the 10th anniversary of the Warcraft franchise. The first expansion set of the game, The Burning Crusade, was released on January 16, 2007. The second expansion set, Wrath of the Lich King, was released on November 13, 2008. The third expansion set, Cataclysm, was released on December 7, 2010. The fourth expansion set, Mists of Pandaria, was released on September 25, 2012. The fifth expansion set, Warlords of Draenor, was released on November 13, 2014. The sixth expansion set, Legion, was released on August 30, 2016. With a peak of 12 million subscriptions in October 2010 and Blizzard's final report of 5.5 million subscriptions in October 2015, World of Warcraft remains the world's most-subscribed MMORPG, and holds the Guinness World Record for the most popular MMORPG by subscribers. In January 2014, Blizzard announced that more than 100 million accounts had been created over the game's lifetime.
- ↑ This excludes expansion packs and the cancelled Warcraft Adventures: Lord of the Clans.
2016
- (Bean & Groth-Marnat, 2016) ⇒ Anthony Bean, and Gary Groth-Marnat. (2016). “Video Gamers and Personality: A Five-factor Model to Understand Game Playing Style.” In: Psychology of Popular Media Culture, 5(1).
- QUOTE: The authors explored personality dimensions of World of Warcraft (WoW) players and examined the differences between the 44-item personality measure Big Five Inventory (BFI) and WoW players.