2007 InteractiveStorytellingAPlayerM

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Subject Headings: Style of Game Play.

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Abstract

In recent years, the fields of Interactive Storytelling and Player Modelling have independently enjoyed increased interest in both academia and the computer games industry. The combination of these technologies, however, remains largely unexplored. In this paper, we present PaSSAGE (Player-Specific Stories via Automatically Generated Events), an interactive storytelling system that uses player modelling to automatically learn a model of the player's preferred style of play, and then uses that model to dynamically select the content of an interactive story. Results from a user study evaluating the entertainment value of adaptive stories created by our system as well as two fixed, pre-authored stories indicate that automatically adapting a story based on learned player preferences can increase the enjoyment of playing a computer role-playing game for certain types of players.

References

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 AuthorvolumeDate ValuetitletypejournaltitleUrldoinoteyear
2007 InteractiveStorytellingAPlayerMDavid Thue
Vadim Bulitko
Marcia Spetch
Eric Wasylishen
Interactive Storytelling: A Player Modelling Approach2007