2007 InteractiveStorytellingAPlayerM
- (Thue et al., 2007) ⇒ David Thue, Vadim Bulitko, Marcia Spetch, and Eric Wasylishen. (2007). “Interactive Storytelling: A Player Modelling Approach.” In: Proceedings of the Third AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment.
Subject Headings: Style of Game Play.
Notes
Cited By
- http://scholar.google.com/scholar?q=%222007%22+Interactive+Storytelling%3A+A+Player+Modelling+Approach
- http://dl.acm.org/citation.cfm?id=3022508.3022517&preflayout=flat#citedby
Quotes
Abstract
In recent years, the fields of Interactive Storytelling and Player Modelling have independently enjoyed increased interest in both academia and the computer games industry. The combination of these technologies, however, remains largely unexplored. In this paper, we present PaSSAGE (Player-Specific Stories via Automatically Generated Events), an interactive storytelling system that uses player modelling to automatically learn a model of the player's preferred style of play, and then uses that model to dynamically select the content of an interactive story. Results from a user study evaluating the entertainment value of adaptive stories created by our system as well as two fixed, pre-authored stories indicate that automatically adapting a story based on learned player preferences can increase the enjoyment of playing a computer role-playing game for certain types of players.
References
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Author | volume | Date Value | title | type | journal | titleUrl | doi | note | year | |
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2007 InteractiveStorytellingAPlayerM | David Thue Vadim Bulitko Marcia Spetch Eric Wasylishen | Interactive Storytelling: A Player Modelling Approach | 2007 |