Winner-Take-All Game
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A Winner-Take-All Game is a competitive game whose natural end-state has one winner.
- Context:
- It can motivate a Player to not Lose a Game.
- It can (typically) be a Zero-Sum Game.
- Example(s):
- Counter-Example(s):
- See: Tit-for-Tat Strategy, Laissez-faire Economic Policy, Nash Equilibrium, Natural Monopoly.
References
2013
- (Kemerer et al., 2013) ⇒ Chris F. Kemerer, Charles Zhechao Liu, and Michael D. Smith. (2013). “Strategies for Tomorrow's 'winners-take-some' Digital Goods Markets.” In: Communications of the ACM Journal, 56(5). doi:10.1145/2447976.2447994
- QUOTE: Examples of this new competitive environment are appearing in a variety of contexts; for example, while the content-platform characteristic of flash memory cards and card converters may look similar to the competition between VHS and Betamax, flash memory cards have not yet seen a strong winner-takes-all outcome, where one dominant standard emerges. Instead, the flash memory card market has seen multiple formats — Compact Flash, Memory Stick, Secure Digital, Smart Media, xD Picture, and MultiMedia Card — with no obvious trend toward market consolidation (see Figure 1).
In the case of digital image formats several competing standards, including .jpg, .gif, .png, .bmp, and .tiff, have coexisted for years. Although some formats tend to be more popular than others, there is little tendency toward a winner-takes-all outcome, perhaps best illustrated in the adoption of various digital image formats by websites worldwide (see the table here).
- QUOTE: Examples of this new competitive environment are appearing in a variety of contexts; for example, while the content-platform characteristic of flash memory cards and card converters may look similar to the competition between VHS and Betamax, flash memory cards have not yet seen a strong winner-takes-all outcome, where one dominant standard emerges. Instead, the flash memory card market has seen multiple formats — Compact Flash, Memory Stick, Secure Digital, Smart Media, xD Picture, and MultiMedia Card — with no obvious trend toward market consolidation (see Figure 1).
2012
- (Dekel & Scotchmer, 1999) ⇒ Eddie Dekel, and Suzanne Scotchmer. (1999). “On the Evolution of Attitudes towards Risk in Winner-Take-All Games.” In: Journal of Economic Theory, 87(1). doi:10.1006/jeth.1999.2537
- QUOTE: A long-standing conjecture is that winner-take-all games such as patent races lead to the survival of risk-takers and the extinction of risk-averters. In many species a winner-take-allgame determines the males' right to reproduce, and the same argument suggests that males will evolve to be risk-takers. Psychological and sociological evidence buttresses the argument that males are more risk-taking than females. Using an evolutionary model of preference-formation, we investigate to what extent evolution leads to risk-taking in winner-take-all environments.