Winner-Take-Some Game
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A Winner-Take-Some Game is a competitive game whose natural end-state has a winner and many other runner-up players.
- Context:
- It can motivate a Player to not Lose a Game.
- Example(s):
- a ..
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- Counter-Example(s):
- See: Tit-for-Tat Strategy, Laissez-faire Economic Policy, Nash Equilibrium, Natural Monopoly.
References
2013
- (Kemerer et al., 2013) ⇒ Chris F. Kemerer, Charles Zhechao Liu, and Michael D. Smith. (2013). “Strategies for Tomorrow's 'winners-take-some' Digital Goods Markets.” In: Communications of the ACM Journal, 56(5). doi:10.1145/2447976.2447994
- QUOTE: Managers should note this established pattern of strategic interaction might become less relevant in the context of digital standards, where cheap and perfect conversion from one format to another is possible. In this setting our research suggests managers are more likely to face a winners-take-some outcome where multiple different standards can coexist. ... Predicting the future is, of course, a tricky business. While we expect to see the winner-takes-all phenomena replaced by the winners-take-some phenomena in many markets for digital goods, we also expect exceptions to emerge. What signs should a manager look for as advance warning that the market being pursued is unlikely to proceed to a winners-take-some outcome? We imagine three important conditions: First, especially early on, traditional market power may still prevail, with big vendors with deep pockets and strong distribution links in the marketplace choosing to follow the old rules and survive for an initial period of time. Eventually, though, as more examples of winners-take-some outcomes emerge, fewer technology vendors will take the risk