Virtual Reality Headset
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A Virtual Reality Headset is a display device that can mediate a virtual reality environment by providing immersive visual feedback and motion tracking for the user.
- AKA: VR Headset, VR Goggles, Virtual Reality HMD.
- Context:
- It can provide Stereoscopic Vision through separate images for each eye to create depth perception.
- It can implement Head Tracking using sensors such as gyroscopes, accelerometers, and structured light systems.
- It can deliver Spatial Audio for directional sound that enhances immersion.
- It can incorporate Eye Tracking Technology to monitor gaze direction and optimize rendering performance.
- It can include Motion Controllers for hand tracking and gesture recognition.
- It can support Room-Scale Movement within a defined physical space.
- It can implement Positional Tracking to translate physical movements into virtual movements.
- ...
- It can often feature High-Resolution Displays to minimize the screen door effect and increase visual fidelity.
- It can often utilize Fresnel Lenses to reduce device weight while maintaining field of view.
- It can often include Facial Interfaces with foam padding for comfort during extended use sessions.
- It can often provide Pass-Through Cameras to view the real world without removing the headset.
- ...
- It can range from being a Tethered VR System to being a Standalone VR Headset, depending on its processing architecture.
- It can range from being a Basic Display Device to being a Full Computing Platform, depending on its computational capability.
- It can range from being a Entertainment-Focused Device to being a Professional Training Tool, depending on its intended application.
- It can range from being a Low Field of View System to being a Wide Field of View System, depending on its optical design.
- ...
- It can integrate with Gaming Computers for high-performance rendering.
- It can connect to Game Consoles for dedicated gaming experiences.
- It can interface with Simulation Software for training purposes and educational applications.
- It can support Virtual Meeting Platforms for remote collaboration.
- It can work with 3D Modeling Applications for virtual prototyping and design visualization.
- ...
- Examples:
- PC-Connected VR Headsets, such as:
- High-End PC VR Headsets, such as:
- Valve Index (2019), featuring finger tracking controllers and high refresh rate displays.
- HTC Vive Pro 2 (2021), offering high-resolution screens and precise tracking.
- HP Reverb G2 (2020), providing high pixel density for detailed visuals.
- Entry-Level PC VR Headsets, such as:
- Oculus Rift S (2019), using inside-out tracking for simplified setup.
- Windows Mixed Reality Headsets, offering affordable entry point to PC VR.
- High-End PC VR Headsets, such as:
- Standalone VR Headsets, such as:
- Meta Quest Headsets, such as:
- Meta Quest 3 (2023), combining untethered operation with advanced mixed reality capability.
- Meta Quest Pro (2022), featuring color passthrough and face tracking sensors.
- Alternative Standalone Headsets, such as:
- Pico 4 (2022), offering competitive specifications with alternative ecosystem.
- VIVE XR Elite (2023), providing modular design for different use cases.
- Meta Quest Headsets, such as:
- Console VR Headsets, such as:
- PlayStation VR Headsets, such as:
- Enterprise VR Headsets, such as:
- Training Simulation Headsets, such as:
- Varjo XR-4 (2023), with human-eye resolution for professional applications.
- HTC Vive Focus 3 (2021), designed for business deployment and training scenarios.
- Training Simulation Headsets, such as:
- ...
- PC-Connected VR Headsets, such as:
- Counter-Examples:
- Augmented Reality Headsets, which overlay digital content onto the real world rather than creating a fully immersive environment.
- Mixed Reality Headsets, which blend real and virtual elements rather than fully replacing reality.
- Smartglasses, which provide information displays without creating immersive experiences.
- 3D Televisions, which offer stereoscopic viewing without head tracking or full immersion.
- Traditional Monitors, which display content without stereoscopic effects or immersion.
- See: Gaming Controller, Computer Game, Stereoscopic, Head-Mounted Display, Gyroscope, Accelerometer, Structured Light, Eye Tracking, Virtual Reality, Motion Capture, 6DOF, 3D Rendering, Haptic Feedback.
References
2017
- (Wikipedia, 2017) ⇒ https://en.wikipedia.org/wiki/Virtual_reality_headset Retrieved:2017-2-28.
- A virtual reality headset provides virtual reality for the wearer. VR headsets are widely used with computer games but they are also used in other applications, including simulators and trainers. They comprise a stereoscopic head-mounted display (providing separate images for each eye), stereo sound, and head motion tracking sensors (which may include gyroscopes, accelerometers, structured light systems, etc.). Some VR headsets also have eye tracking sensors and gaming controllers.