Virtual Reality (VR) Environment

From GM-RKB
(Redirected from virtual reality environment)
Jump to navigation Jump to search

A Virtual Reality (VR) Environment is a virtual environment that ...



References

2023

  • https://www.youtube.com/watch?v=fqVLjtvWgq8&t=153s
    • QUOTE: "... However, I also want to temper the excitement a bit. There's a broad range of problems that, although easy to conceptualize and build demos for, are incredibly challenging to turn into actual products. Many things fall into this category. Take self-driving technology, for example. The concept of self-driving is simple to grasp, and it's relatively straightforward to create a demo of a car driving around the block. But turning it into a reliable and marketable product can take a decade.

      The same can be said for virtual reality. We can easily imagine it and create demos, but bringing it to market as a fully realized product takes a considerable amount of time. ..."

2017

  • (Wikipedia, 2017) ⇒ https://en.wikipedia.org/wiki/virtual_reality Retrieved:2017-2-28.
    • Virtual reality (VR) typically refers to computer technologies that use software to generate the realistic images, sounds and other sensations that replicate a real environment (or create an imaginary setting), and simulate a user's physical presence in this environment. VR has been defined as "...a realistic and immersive simulation of a three-dimensional environment, created using interactive software and hardware, and experienced or controlled by movement of the body" or as an "immersive, interactive experience generated by a computer". [1]

      A person using virtual reality equipment is typically able to "look around" the artificial world, move about in it and interact with features or items that are depicted on a screen or in goggles. Most 2016-era virtual realities are displayed either on a computer monitor, a projector screen, or with a virtual reality headset (also called head-mounted display or HMD). HMDs typically take the form of head-mounted goggles with a screen in front of the eyes. Programs may include audio and sounds through speakers or headphones.

      Advanced haptic systems in the 2010s may include tactile information, generally known as force feedback in medical, video gaming and military training applications. Some VR systems used in video games can transmit vibrations and other sensations to the user via the game controller. Virtual reality also refers to remote communication environments which provide a virtual presence of users with through telepresence and telexistence or the use of a virtual artifact (VA). The immersive environment can be similar to the real world in order to create a lifelike experience or it can differ significantly from reality where gamers can use fictional powers.

  1. Pimentel and Texeira, cited in Steven Tötösy de Zepetnek, Irene Sywenky.The systemic and empirical approach to literature and culture as theory and application. University of Alberta. Research Institute for Comparative Literature and Cross-Cultural Studies Research Institute for Comparative Literature and Cross-Cultural Studies, University of Alberta, 1997, p. 122.