User-Centered Product Design Task

From GM-RKB
Jump to navigation Jump to search

A User-Centered Product Design Task is a product design that prioritizes the needs, preferences, and feedback of customers at every stage of the design and development process to enhance customer experience and customer satisfaction.

  • Context:
    • It can (typically) involve understanding customer demographics and behaviors to tailor products and services that exceed customer expectations.
    • It can (often) include prioritizing customer experience across all business facets, maintaining robust communication channels for ongoing feedback, and continuously refining products based on customer insights.
    • It can prioritize user feedback and preferences in their product design and service offerings.
    • It can lead to increased Customer Loyalty, improved Business Performance, and a significant competitive advantage in the market.
    • ...
  • Example(s):
    • As practiced at Apple and Amazon.
    • As it impacted a mobile app to have a highly intuitive interface and personalized content.
    • ...
  • Counter-Example(s):
    • A technology-driven design that prioritizes the capabilities of the product over the actual needs and problems of the users.
    • A business strategy that focuses solely on product development without integrating customer feedback or considering the user experience.
  • See: User-Centric Design, Customer Experience Management, Design Thinking, Market Research, Learning Curve, Usage-Centered Design, Usability, Design Process.


References

2024

  • (Wikipedia, 2024) ⇒ https://en.wikipedia.org/wiki/User-centered_design Retrieved:2024-2-26.
    • User-centered design (UCD) or user-driven development (UDD) is a framework of process (not restricted to interfaces or technologies) in which usability goals, user characteristics, environment, tasks and workflow of a product, service or process are given extensive attention at each stage of the design process. These tests are conducted with/without actual users during each stage of the process from requirements, pre-production models and post production, completing a circle of proof back to and ensuring that "development proceeds with the user as the center of focus." [1] Such testing is necessary as it is often very difficult for the designers of a product to understand intuitively the first-time users of their design experiences, and what each user's learning curve may look like. User-centered design is based on the understanding of a user, their demands, priorities and experiences and when used, is known to lead to an increased product usefulness and usability as it delivers satisfaction to the user.

      The chief difference from other product design philosophies is that user-centered design tries to optimize the product around how users can, want, or need to use it so that users are not forced to change their behavior and expectations to accommodate the product. The users thus stand in the center of two concentric circles. The inner circle includes the context of the product, the objectives of developing it, and the environment it would run in. The outer circle involves more granular details of task detail, task organization, and task flow.[1]

  1. 1.0 1.1 Cite error: Invalid <ref> tag; no text was provided for refs named w3.org

2011

2005