Product Design Task
A Product Design Task is an design task that focuses on a offered product and its product requirements.
- Context:
- output: detailed product design artifacts, such as product design document.
- It can involve imagining, creating, and iterating products to solve users’ problems or address specific needs in a given market.
- It can range from being a Service Product Design, Hardware Product Design, to being a Software Product Design.
- It can require a multidisciplinary approach, integrating knowledge from Human–Computer Interaction, Industrial Design, Engineering, Marketing, and Psychology.
- It can utilize various methodologies and tools, including User-Centered Design, Design Thinking, and Agile Development Practices.
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- Example(s):
- User-Centered Product Design Task, focusing on the needs and feedback of the end-users.
- Engineering-Centric Product Design Task, emphasizing the technical and functional aspects of the product.
- Sustainable Product Design Task, aiming to minimize environmental impact through careful material selection and lifecycle analysis.
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- Counter-Example(s):
- Engineering Design focuses on product technical aspects.
- Organizational Design involves structuring a company or institution to efficiently and effectively meet its goals.
- See: Human–Computer Interaction, Business Process Optimization, User Experience Design, Industrial Design, Ergonomics, Product Lifecycle.
References
2022
- (Wikipedia, 2022) ⇒ https://en.wikipedia.org/wiki/Product_design Retrieved:2022-10-19.
- Product design as a verb is to create a new product to be sold by a business to its customers. A very broad coefficient and effective generation and development of ideas through a process that leads to new products.Thus, it is a major aspect of new product development. Product design process: the set of strategic and tactical activities, from idea generation to commercialization, used to create a product design. In a systematic approach, product designers conceptualize and evaluate ideas, turning them into tangible inventions and products. The product designer's role is to combine art, science, and technology to create new products that people can use. Their evolving role has been facilitated by digital tools that now allow designers to do things that include communicate, visualize, analyze, 3D modeling and actually produce tangible ideas in a way that would have taken greater human resources in the past. Product design is sometimes confused with (and certainly overlaps with) industrial design, and has recently become a broad term inclusive of service, software, and physical product design. Industrial design is concerned with bringing artistic form and usability, usually associated with craft design and ergonomics, together in order to mass-produce goods. Other aspects of product design and industrial design include engineering design, particularly when matters of functionality or utility (e.g. problem-solving) are at issue, though such boundaries are not always clear.
2020
- https://www.productplan.com/glossary/product-design/
- QUOTE: ... The definition of product design describes the process of imagining, creating, and iterating products that solve users’ problems or address specific needs in a given market.
The key to successful product design is understanding the end-user customer, the person for whom the product is being created. Product designers attempt to solve real problems for real people by using empathy and knowledge of their prospective customers’ habits, behaviors, frustrations, needs, and wants.
Ideally, product design’s execution is so flawless that no one notices; users can intuitively use the product as needed because product design understood their needs and anticipated their usage.
Good product design practices thread themselves throughout the entire product lifecycle. Product design is essential in creating the initial user experience and product offering, from pre-ideation user research to concept development to prototyping and usability testing. ...
- QUOTE: ... The definition of product design describes the process of imagining, creating, and iterating products that solve users’ problems or address specific needs in a given market.
1988
- (Donald, 1988) ⇒ Norman Donald. (1988). “The Design of Everyday Things.” In: Doubled Currency.
- QUOTE: Even the smartest among us can feel inept as we fail to figure out which light switch or oven burner to turn on, or whether to push, pull, or slide a door. The fault, argues this ingenious - even liberating-book, lies not in ourselves, but in product design that ignores the needs of users and the principles of cognitive psychology. The problems range from ambiguous and hidden controls to arbitrary relationships between controls and functions, coupled with a lack of feedback or other assistance and unreasonable demands on memorization.