2017 LeisureLuxuriesandtheLaborSuppl
- (Aguiar et al., 2017) ⇒ Mark Aguiar, Mark Bils, Kerwin Kofi Charles, and Erik Hurst. (2017). “Leisure Luxuries and the Labor Supply of Young Men.” In: National Bureau of Economic Research, 2017.
Subject Headings: Younger American Men; Leisure Technology, Labor Participation Rate, Video Game Playing.
Notes
- It suggests that video game playing is correlated with unemployment.
Cited By
2018
- (Yang, 2018) ⇒ Andrew Yang. (2018). “The War on Normal People: The Truth About America's Disappearing Jobs and Why Universal Basic Income is Our Future.” Hachette.
2019
- (Dorn & Hanson, 2019) ⇒ David Dorn, and Gordon Hanson. (2019). “When Work Disappears: Manufacturing Decline and the Falling Marriage Market Value of Young Men.” American Economic Review: Insights, 1(2).
- QUOTE: ... The heart of the Wilson hypothesis is that adverse shocks to blue-collar employment catalyze a broader deterioration in adult social function. We test for such consequences with three non-market measures: idleness, absence, and mortality. Idleness is the state of being neither employed nor in school; we focus on the ages 18-25, which cover the transition between school and work. (Aguiar, Bils, Charles and Hurst (2017) document that young men devote more time to video games and recreational computer use, while working fewer hours) …
Quotes
Abstract
Younger men, ages 21 to 30, exhibited a larger decline in work hours over the last fifteen years than older men or women. Since 2004, time-use data show that younger men distinctly shifted their leisure to video gaming and other recreational computer activities. We propose a framework to answer whether improved leisure technology played a role in reducing younger men's labor supply. The starting point is a leisure demand system that parallels that often estimated for consumption expenditures. We show that total leisure demand is especially sensitive to innovations in leisure luxuries, that is, activities that display a disproportionate response to changes in total leisure time. We estimate that gaming / recreational computer use is distinctly a leisure luxury for younger men. Moreover, we calculate that innovations to gaming / recreational computing since 2004 explain on the order of half the increase in leisure for younger men, and predict a decline in market hours of 1.5 to 3.0 percent, which is 38 and 79 percent of the differential decline relative to older men.
References
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Author | volume | Date Value | title | type | journal | titleUrl | doi | note | year | |
---|---|---|---|---|---|---|---|---|---|---|
2017 LeisureLuxuriesandtheLaborSuppl | Erik Hurst Mark Aguiar Mark Bils Kerwin Kofi Charles | Leisure Luxuries and the Labor Supply of Young Men |