2017 DynamicDifficultyAdjustmentforM
- (Xue et al., 2017) ⇒ Su Xue, Meng Wu, John Kolen, Navid Aghdaie, and Kazi A. Zaman. (2017). “Dynamic Difficulty Adjustment for Maximized Engagement in Digital Games.” In: Proceedings of the 26th International Conference on World Wide Web Companion. ISBN:978-1-4503-4914-7 doi:10.1145/3041021.3054170
Subject Headings: Video Game Player Engagement.
Notes
Cited By
- http://scholar.google.com/scholar?q=%222017%22+Dynamic+Difficulty+Adjustment+for+Maximized+Engagement+in+Digital+Games
- http://dl.acm.org/citation.cfm?id=3041021.3054170&preflayout=flat#citedby
Quotes
Abstract
Dynamic difficulty adjustment (DDA) is a technique for adaptively changing a game to make it easier or harder. A common paradigm to achieve DDA is through heuristic prediction and intervention, adjusting game difficulty once undesirable player states (e.g., boredom or frustration) are observed. Without quantitative objectives, it is impossible to optimize the strength of intervention and achieve the best effectiveness. In this paper, we propose a DDA framework with a global optimization objective of maximizing a player's engagement throughout the entire game. Using level-based games as our example, we model a player's progression as a probabilistic graph. Dynamic difficulty reduces to optimizing transition probabilities to maximize a player's stay time in the progression graph. We have successfully developed a system that applies this technique in multiple games by Electronic Arts, Inc., and have observed up to 9% improvement in player engagement with a neutral impact on monetization.
References
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Author | volume | Date Value | title | type | journal | titleUrl | doi | note | year | |
---|---|---|---|---|---|---|---|---|---|---|
2017 DynamicDifficultyAdjustmentforM | Su Xue Meng Wu John Kolen Navid Aghdaie Kazi A. Zaman | Dynamic Difficulty Adjustment for Maximized Engagement in Digital Games | 10.1145/3041021.3054170 | 2017 |