2015 TheArcadeLearningEnvironmentAnE
- (Bellemare et al., 2015) ⇒ Marc G. Bellemare, Yavar Naddaf, Joel Veness, and Michael Bowling. (2015). “The Arcade Learning Environment: An Evaluation Platform for General Agents.” In: Proceedings of the 24th International Conference on Artificial Intelligence. ISBN:978-1-57735-738-4
Subject Headings: Arcade Learning Environment (ALE).
Notes
Cited By
- http://scholar.google.com/scholar?q=%222015%22+The+Arcade+Learning+Environment%3A+An+Evaluation+Platform+for+General+Agents
- http://dl.acm.org/citation.cfm?id=2832747.2832830&preflayout=flat#citedby
Quotes
Abstract
In this extended abstract we introduce the Arcade Learning Environment (ALE): both a challenge problem and a platform and methodology for evaluating the development of general, domain-independent AI technology. ALE provides an interface to hundreds of Atari 2600 game environments, each one different, interesting, and designed to be a challenge for human players. ALE presents significant research challenges for reinforcement learning, model learning, model-based planning, imitation learning, transfer learning, and intrinsic motivation. Most importantly, it provides a rigorous testbed for evaluating and comparing approach]]es to these problems. We illustrate the promise of ALE by presenting a benchmark set of domain-independent agents designed using well-established AI techniques for both reinforcement learning and planning. In doing so, we also propose an evaluation methodology made possible by ALE, reporting empirical results on over 55 different games. We conclude with a brief update on the latest ALE developments. All of the software, including the benchmark agents, is publicly available.
References
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Author | volume | Date Value | title | type | journal | titleUrl | doi | note | year | |
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2015 TheArcadeLearningEnvironmentAnE | Joel Veness Marc G. Bellemare Yavar Naddaf Michael Bowling | The Arcade Learning Environment: An Evaluation Platform for General Agents | 2015 |