Learning Process
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``` A Learning Process is a cognitive process that enables knowledge acquisition, skill development, and behavioral change through structured or unstructured experience and practice.
- Context:
- Process Input: learning content, learning resources
- Process Output: acquired knowledge, developed skills, modified behaviors
- Process Performance Measure: learning outcomes such as knowledge retention, skill mastery, and behavioral change
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- It can typically facilitate Knowledge Building through information processing and cognitive engagement.
- It can typically enable Skill Acquisition through practical experience and deliberate practice.
- It can typically support Behavioral Modification through reinforcement learning and habit formation.
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- It can often promote Neural Learning through synaptic plasticity and brain adaptation.
- It can often enhance Social Learning through observation and imitation.
- It can often involve Experiential Learning through direct experience and reflection.
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- It can range from being an Informal Learning Process to being a Formal Learning Process, depending on its structure level.
- It can range from being a Simple Learning Process to being a Complex Learning Process, depending on its cognitive demand.
- It can range from being an Individual Learning Process to being a Collaborative Learning Process, depending on its social context.
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- It can integrate Learning Strategy with cognitive mechanisms for effective learning.
- It can combine Learning Activity with feedback loops for adaptive learning.
- It can incorporate Learning Assessment with progress tracking for learning optimization.
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- Examples:
- Cognitive Learning Processes, such as:
- Memory Formation for knowledge retention.
- Problem Solving for analytical skill development.
- Behavioral Learning Processes, such as:
- Social Learning Processes, such as:
- ...
- Cognitive Learning Processes, such as:
- Counter-Examples:
- Decision Making Process, which focuses on choice selection rather than knowledge acquisition.
- Information Storage, which lacks active processing and cognitive engagement.
- Behavioral Response, which involves automatic reaction without learning component.
- See: Cognitive Process, Educational Process, Training Process, Development Process, Learning Theory, Bloom's Revised Taxonomy.
References
2009
- http://en.wikipedia.org/wiki/Learning
- Learning is acquiring new knowledge, behaviors, skills, values, preferences or understanding, and may involve synthesizing different types of information. The ability to learn is possessed by humans, animals and some machines. Progress over time tends to follow learning curves.
- Human learning may occur as part of education or personal development. It may be goal-oriented and may be aided by motivation. The study of how learning occurs is part of neuropsychology, educational psychology, learning theory, and pedagogy.
- Learning may occur as a result of habituation or classical conditioning, seen in many animal species, or as a result of more complex activities such as play, seen only in relatively intelligent animals
2006
- (Mitchell, 2006) ⇒ Tom M. Mitchell. (2006). “The Discipline of Machine Learning." Machine Learning Department technical report CMU-ML-06-108, Carnegie Mellon University.
- A scientific field is best defined by the central question it studies. The field of Machine Learning seeks to answer the question “How can we build computer systems that automatically improve with experience, and what are the fundamental laws that govern all learning processes?”