Game of Strategy
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A Game of Strategy is a game that requires players to make strategic decisions based on strategic thinking and planning to achieve game objectives.
- Context:
- It can typically involve Strategic Thinking through game strategy development.
- It can typically require Decision Making through game strategic choice selection.
- It can typically reward Forward Planning through game strategic position analysis.
- It can typically test Resource Management through game strategic resource allocation.
- It can typically involve Information Analysis through game strategic information processing.
- It can typically feature Multi-Agent Interaction where game success depends on game opponent behavior prediction.
- ...
- It can often include Player Interaction through game strategic player competition.
- It can often require Deliberate Reasoning through game strategic possibility simulation.
- It can often involve Strategic Adaptation based on game opponent move analysis.
- It can often feature Randomized Elements while maintaining game strategic depth.
- It can often include Negotiation and Cooperation Elements through game strategic alliance building.
- It can often demand Human-Like Reasoning involving game bluffing, game persuasion, and game deception.
- ...
- It can range from being a One-Player Strategy Game to being an n-Player Strategy Game, depending on its game of strategy player count.
- It can range from being a Sequential Strategy Game to being a Simultaneous Strategy Game, depending on its game of strategy turn structure.
- It can range from being a Cooperative Strategy Game to being a Competitive Strategy Game, depending on its game of strategy player relationship.
- It can range from being a Zero-Sum Strategy Game to being a Non-Zero-Sum Strategy Game, depending on its game of strategy outcome distribution.
- It can range from being a Complete Information Strategy Game to being an Incomplete Information Strategy Game, depending on its game of strategy information completeness.
- It can range from being a Perfect Information Strategy Game to being an Imperfect Information Strategy Game, depending on its game of strategy information visibility.
- It can range from being an Abstract Strategy Game to being a Real World-like Strategy Game, depending on its game of strategy theme abstraction.
- It can range from being a Simple Game of Strategy to being a Complex Game of Strategy, depending on its game of strategy rule complexity.
- It can range from being a Deterministic Game of Strategy to being a Stochastic Game of Strategy, depending on its game of strategy chance element.
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- It can be solved by a Strategy Game Playing System that implements a strategy game playing algorithm.
- It can serve as AI Reasoning Training Ground for developing game of strategy AI system with advanced reasoning capability.
- It can bridge to Real-World Problem Solving through game of strategy skill transferability.
- It can be played during a Game of Strategy Playing Task.
- ...
- Examples:
- Classic Game of Strategys, such as:
- Board Game of Strategys, such as:
- Chess for two-player sequential perfect information game of strategy.
- Go for territorial control game of strategy.
- Checkers for piece capture game of strategy.
- Backgammon for race game of strategy with randomized elements.
- Tic-Tac-Toe for simple perfect information game of strategy.
- Mahjong for tile-based game of strategy.
- Card Game of Strategys, such as:
- Board Game of Strategys, such as:
- Modern Game of Strategys, such as:
- War Game of Strategys, such as:
- Economic Game of Strategys, such as:
- Digital Game of Strategys, such as:
- Game Theory Game of Strategys, such as:
- AI-Mastered Game of Strategys, such as:
- Physical Game of Strategys, such as:
- Athletic Games that incorporate game of strategy team coordination.
- Paintball for physical tactical game of strategy.
- Team Sports featuring game of strategy positional play.
- One-Player Game of Strategys, such as:
- ...
- Classic Game of Strategys, such as:
- Counter-Examples:
- Game of Pure Chance, such as Roulette or Dice Games, which lacks game strategic decision making and relies solely on game random outcome.
- Game of Physical Skill, such as Darts or Billiards, which prioritizes physical ability over game strategic thinking.
- Deterministic Complex Decisioning Task, which may require optimization but lacks the game competitive element or game strategic interaction.
- Simple Reaction Game, such as Whac-A-Mole, which emphasizes quick response rather than game deliberate strategic planning.
- Pure Puzzle, such as Jigsaw Puzzle, which has a fixed solution without game strategic adaptation to game opponent action.
- See: Game Theory, Strategic Thinking, Decision Making, Utility Function, Adversary, Coercion, Autonomous, Situational Awareness, Tactic (Method), AI Reasoning System, Multi-Agent System.
References
2015
- (Wikipedia, 2015) ⇒ http://en.wikipedia.org/wiki/strategy_game Retrieved:2015-11-21.
- A strategy game or strategic game is a game (e.g. video or board game) in which the players' uncoerced, and often autonomous decision-making skills have a high significance in determining the outcome. Almost all strategy games require internal decision tree style thinking, and typically very high situational awareness.
The term “strategy” comes ultimately from Greek, (στρατηγια or strategia) meaning generalship. [1] It differs from “tactics" in that it refers to the general scheme of things, whereas "tactics" refers to organization and execution. [2]
- A strategy game or strategic game is a game (e.g. video or board game) in which the players' uncoerced, and often autonomous decision-making skills have a high significance in determining the outcome. Almost all strategy games require internal decision tree style thinking, and typically very high situational awareness.
- ↑ "Definition of Strategy". Oxford University Press. Retrieved 2010-7-18
- ↑ "Definition of Tactic". Oxford University Press. Retrieved 2010-7-18