Abstract Strategy Game
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An Abstract Strategy Game is a strategy game with minimal element of chance and with minimal requirement for background knowledge.
- Context:
- It can be played by a Strategy Game Player.
- It can range from being a Full-Information Abstract Strategy Game to being a Partial-Information Abstract Strategy Game.
- …
- Example(s):
- Counter-Example(s):
- a Card Game.
- a Settlers of Catan Game, (which requires background knowledge).
- See: Board Game, Tile-Based Game, Nine Men's Morris, Puzzle.
References
2014
- (Wikipedia, 2014) ⇒ http://en.wikipedia.org/wiki/abstract_strategy_game Retrieved:2014-11-29.
- An abstract strategy game is a strategy game that minimizes luck and does not rely on a theme.[1] [2] Almost all abstract strategy games will conform to the strictest definition of: a gameboard, card, or tile game in which there is no hidden information, no non-deterministic elements (such as shuffled cards or dice rolls), and (usually) two players or teams taking a finite number of alternating turns. Many of the world's classic board games, including chess, Nine Men's Morris, checkers and draughts, Go, xiangqi, shogi, Reversi, and most mancala variants, fit into this category.[3] [4] Play is sometimes said to resemble a series of puzzles the players pose to each other. As J. Mark Thompson wrote in his article "Defining the Abstract":
There is an intimate relationship between such games and puzzles: every board position presents the player with the puzzle, What is the best move?, which in theory could be solved by logic alone. A good abstract game can therefore be thought of as a "family" of potentially interesting logic puzzles, and the play consists of each player posing such a puzzle to the other. Good players are the ones who find the most difficult puzzles to present to their opponents.
- An abstract strategy game is a strategy game that minimizes luck and does not rely on a theme.[1] [2] Almost all abstract strategy games will conform to the strictest definition of: a gameboard, card, or tile game in which there is no hidden information, no non-deterministic elements (such as shuffled cards or dice rolls), and (usually) two players or teams taking a finite number of alternating turns. Many of the world's classic board games, including chess, Nine Men's Morris, checkers and draughts, Go, xiangqi, shogi, Reversi, and most mancala variants, fit into this category.[3] [4] Play is sometimes said to resemble a series of puzzles the players pose to each other. As J. Mark Thompson wrote in his article "Defining the Abstract":
- ↑ Thompson, J. Mark. (2000, July) Defining the Abstract. The Games Journal. Retrieved April 2, 2010, from http://www.thegamesjournal.com/articles/DefiningtheAbstract.shtml.
- ↑ International Abstract Games Organisation article on game genres, Retrieved September 10, 2010, from http://iagoweb.com/wiki/game-genres
- ↑ boardgamegeek list of abstract strategy games, retrieved 11 September, from http://boardgamegeek.com/abstracts/browse/boardgame
- ↑ IAGO list of classic abstract games, retrieved 11 September 2010, from http://iagohalloffame.com/
- (Wikipedia, 2014) ⇒ http://en.wikipedia.org/wiki/List_of_abstract_strategy_games Retrieved:2014-11-29.
- An abstract strategy game is a board, card or other game with perfect information, no chance or physical skill, and (usually) two players or teams. Some board games which do not involve the removal of taken pieces can be played as pen-and-paper games.