Video Gaming Experience
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A Video Gaming Experience is a consumer experience associated with a video gaming act.
- Context:
- It can range from being a Video Gaming Participation to being a Video Gaming Spectating.
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- Example(s):
- …
- Counter-Example(s):
- Live Sports Experience, such as live sports spectating.
- See: ...
References
2019
- "Gaming the Future." Washington Post.
- QUOTE: ... Game play has a unique set of demands. It needs latency so low that it can synthesize a whole world, frame by frame in HD, faster than human cognition time. ... That virtual world needs to be so compelling in detail and so realistic in experience that there is no barrier to being lost in the story, and that requires massive data resources that move quickly.
Finally, people demand that their experiences first be personalized, localized in time, space and language, and then memorialized, shared and treasured. It’s not just about the resources required to create an endless variety of worlds, it’s about the resources to record, replay and relive meaningful experiences in those worlds. ...
- QUOTE: ... Game play has a unique set of demands. It needs latency so low that it can synthesize a whole world, frame by frame in HD, faster than human cognition time. ... That virtual world needs to be so compelling in detail and so realistic in experience that there is no barrier to being lost in the story, and that requires massive data resources that move quickly.
2017
- (Sjöblom & Hamari, 2017) ⇒ Max Sjöblom, and Juho Hamari. (2017). “Why Do People Watch Others Play Video Games? An Empirical Study on the Motivations of Twitch Users.” In: Computers in Human Behavior, 75.
- QUOTE: ... we examine five distinct types of motivations from the uses and gratifications perspective: cognitive, affective, personal integrative, social integrative and tension release. Information seeking is shown to be positively associated with the amount of hours that users chose to spend on the service, as well as the amount of individual streamers they choose to watch. Furthermore, we find that tension release, social integrative and affective motivations are positively associated with how many hours people watch streams. ...