Role-Playing Game Campaign
(Redirected from Video Game Campaign)
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A Role-Playing Game Campaign is a lengthy RPG adventure.
- AKA: Campaign Mode, Chronicle.
- …
- Counter-Example(s):
- an RPG Scenario.
- See: Gamemaster, Campaign Setting, Role-Playing Game, Adventure (Role-Playing Games), Hack and Slash.
References
2017
- (Wikipedia, 2017) ⇒ https://en.wikipedia.org/wiki/Campaign_(role-playing_games) Retrieved:2017-5-26.
- In role-playing games, a campaign is a continuing storyline or set of adventures, typically involving the same characters. The purpose of the continuing storyline is to introduce a further aspect into the game: that of development, improvement, and growth (or degeneration) of the characters. In a campaign, a single session becomes a scene or an act within an overall story arc. At its inception, a campaign may or may not have a defined conclusion. A campaign by definition spans more than one session of play. Certain aspects of the game are nearly always constant throughout a campaign: the setting, the players, and the gamemaster. The gamemaster for a campaign is said to run the campaign.
2017
- (Wikipedia, 2017) ⇒ https://en.wikipedia.org/wiki/Adventure_(role-playing_games) Retrieved:2017-6-17.
- An adventure is either a published or otherwise written collection of plot, character, and location details used by a gamemaster to manage the plot or story in a role-playing game. Each adventure is based upon a particular gaming genre and is normally designed for use with a specific game or gaming system. However, skilled gamemasters can often convert an adventure to different game systems, and many adventures are designed with such conversions in mind. ...
- A campaign is a lengthy adventure, or series of adventures, that is run over many sessions. It is often designed to provide a plot of epic scope, arranged in an episodic manner. The campaign normally has a common theme holding it together, such as a major villainous opponent, a great disaster, or an epic journey. ...
- An adventure is either a published or otherwise written collection of plot, character, and location details used by a gamemaster to manage the plot or story in a role-playing game. Each adventure is based upon a particular gaming genre and is normally designed for use with a specific game or gaming system. However, skilled gamemasters can often convert an adventure to different game systems, and many adventures are designed with such conversions in mind. ...