Video-Game Playing Experience Evaluation Task
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A Video-Game Playing Experience Evaluation Task is an experience evaluation task of video game playing experiences (during a video game playing session).
- Context:
- It can range from being a Single Video-Game Experience Evaluation Task to being a Cumulative Video-Game Experience Evaluation Task.
- See: Video Games User Research, Usability, Biometrics, Valve Corporation, Game Developers Conference, Human–Computer Interaction.
References
2020
- (Wikipedia, 2020) ⇒ https://en.wikipedia.org/wiki/User_experience_evaluation#Video_games Retrieved:2020-3-9.
- A relatively new pursuit in video game play-testing is UX and usability research. An increasing number of companies including some of the world's biggest publishers have begun outsourcing UX evaluation or opening their own in-house labs. [1] [2] [3] Researchers use a variety of HCI and psychological techniques to examine the effectiveness of the user experience of the games during the design process. [4] There are also some companies starting to use biometrics to scientifically measure the relationship between in-game events and the player's emotions and feelings (the UX), such as Player Research and Serco ExperienceLab in the UK, [5] [6] and Valve, Electronic Arts, BoltPeters, and VMC Labs in the USA and Canada. [7] [8] [9] [10] The interest in this area comes from both academia and industry, sometimes enabling collaborative work. [11] [12] Game UX work has been featured at professional venues, such as the Game Developers Conference (GDC). [13] [14]
- ↑ Halo 3: How Microsoft Labs Invented a New Science of Play. Wired.com. Retrieved on 21 October 2011.
- ↑ Bolt, Nate. (2009-01-22) Researching Video Games the UX Way – Boxes and Arrows: The design behind the design. Boxes and Arrows. Retrieved on 21 October 2011.
- ↑ THQ Chooses The Guildhall at SMU to House New Usability Lab | games industry | MCV. McLuk.com. Retrieved on 21 October 2011.
- ↑ Hong, T. (2008) Shoot to Thrill: Bio-Sensory Reactions to 3D Shooting Games, Game Developer Magazine, October
- ↑ GamesIndustry.biz. Player Research. Retrieved on 16 March 2013
- ↑ Game usability testing. PlayableGames. Retrieved on 21 October 2011.
- ↑ Valve. Valvesoftware.com. Retrieved on 21 October 2011.
- ↑ EA Games – Electronic Arts . Ea.com. Retrieved on 21 October 2011.
- ↑ VMC Consulting – Tailored Solutions for Your Business. Vmc.com. Retrieved on 21 October 2011.
- ↑ Bolt | Peters | Research, design, and products. Boltpeters.com. Retrieved on 21 October 2011.
- ↑ Nacke, L., Ambinder, M., Canossa, A., Mandryk, R., Stach, T. (2009). “Game Metrics and Biometrics: The Future of Player Experience Research" Panel at Future Play 2009
- ↑ 8–9 April 2010, Seminar Presentation at Games Research Methods Seminar, "Using physiological measures in conjunction with other UX approaches for better understanding of the player's gameplay experiences", University of Tampere, Finland
- ↑ Ambinder, M. (2011) Biofeedback in Gameplay: How Valve Measures Physiology to Enhance Gaming Experience. Game Developers Conference 2011
- ↑ Zammitto, V. (2011) The Science of Play Testing: EA's Methods for User Research. Game Developers Conference 2011