Space Invaders Video Game
A Space Invaders Video Game is an shooter video game with waves of oncoming aliens.
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- See: Shoot 'em up, Fixed Shooters, Single-Player Video Game, Multiplayer Video Game, Arcade Game.
References
2018
- (Wikipedia, 2018) ⇒ https://en.wikipedia.org/wiki/Space_Invaders Retrieved:2018-6-4.
- is an arcade video game created by Tomohiro Nishikado and released in 1978. It was originally manufactured and sold by Taito in Japan, and was later licensed for production in the United States by the Midway division of Bally. Space Invaders is one of the earliest shooting games and the aim is to defeat waves of aliens with a laser cannon to earn as many points as possible. In designing the game, Nishikado drew inspiration from popular media: Breakout, Gun Fight, The War of the Worlds, Space Battleship Yamato, and Star Wars. To complete it, he had to design custom hardware and development tools.
It was one of the forerunners of modern video gaming and helped expand the video game industry from a novelty to a global industry (see Golden age of arcade video games). When first released, Space Invaders was very successful.
The game has been the inspiration for other video games, re-released on numerous platforms, and led to several sequels. The 1980 Atari 2600 version quadrupled the system's sales and became the first “killer app” for video game consoles. Space Invaders has been referenced and parodied in multiple television shows, and been a part of several video game and cultural exhibitions. The pixelated enemy alien has become a pop culture icon, often used as a synecdoche representing video games as a whole.
- is an arcade video game created by Tomohiro Nishikado and released in 1978. It was originally manufactured and sold by Taito in Japan, and was later licensed for production in the United States by the Midway division of Bally. Space Invaders is one of the earliest shooting games and the aim is to defeat waves of aliens with a laser cannon to earn as many points as possible. In designing the game, Nishikado drew inspiration from popular media: Breakout, Gun Fight, The War of the Worlds, Space Battleship Yamato, and Star Wars. To complete it, he had to design custom hardware and development tools.
2018
- https://www.theguardian.com/games/2018/jun/04/space-invaders-at-40-tomohiro-nishikado-interview
- QUOTE: ... Nishikado linked points to in-game progression and introduced the concept of saving scores to the arcade cabinet. That framed score as a signifier of skill and survival, and lured players back to a given arcade cabinet to beat the tallies of others who had played before them; a convention that established competitive gaming.
... “I wasn’t influenced by any social phenomenon or issues,” Nishikado says. “My aim was purely to create a game that was interesting and fun to play.” ...
... After much trial and error, by far the best match were soldiers, but shooting people was frowned upon. It was at this time, while I was stuck for an alternative, I chanced upon Star Wars and realised I could use aliens because no one would complain about shooting them. For the actual design of the aliens, I took inspiration from HG Wells’s octopus-like Martian design.” ...
... Space Invaders stirred something in a whole generation of future game development superstars: Mario and Zelda Creator Shigeru Miyamoto, Metal Gear maestro Hideo Kojima and first-person shooter pioneers John Romero and John Carmack all credit it with setting them on the path to becoming game designers. Space Invaders was one of the first games to become a popular phenomenon, as Pokémon Go and Fortnite have become in more recent years. It stands up as an example of compelling game design, ...
- QUOTE: ... Nishikado linked points to in-game progression and introduced the concept of saving scores to the arcade cabinet. That framed score as a signifier of skill and survival, and lured players back to a given arcade cabinet to beat the tallies of others who had played before them; a convention that established competitive gaming.