Object-Oriented Class Method

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An Object-Oriented Class Method is a software program function within a Object-Oriented Program Class.



References

2015

  • (Wikipedia, 2015) ⇒ http://en.wikipedia.org/wiki/Method_(computer_programming) Retrieved:2015-2-13.
    • A method (or message) in object-oriented programming (OOP) is a procedure associated with an object class. An object is made up of behavior and data. Data is represented as properties of the object and behavior as methods. Methods are also the interface an object presents to the outside world. For example a window object would have methods such as open and close. One of the most important capabilities that a method provides is method overriding. The same name (e.g., area) can be used for multiple different kinds of classes. This allows the sending objects to invoke behaviors and to delegate the implementation of those behaviors to the receiving object. For example an object can send an area message to another object and the appropriate formula will be invoked whether the receiving object is a rectangle,circle, triangle, etc.

      Methods also provide the interface that other classes use to access and modify the data properties of an object. This is known as encapsulation. Encapsulation and overriding are the two primary distinguishing features between methods and procedure calls.

2011

  • http://en.wikipedia.org/wiki/Method_%28computer_programming%29
    • In object-oriented programming, a method is a subroutine (or procedure or function) associated with a class. Methods define the behavior to be exhibited by instances of the associated class at program run time. Methods have the special property that at runtime, they have access to data stored in an instance of the class (or class instance or class object or object) they are associated with and are thereby able to control the state of the instance. The association between class and method is called binding. A method associated with a class is said to be bound to the class. Methods can be bound to a class at compile time (static binding) or to an object at runtime (dynamic binding).