Kotlin Multiplatform Framework
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A Kotlin Multiplatform Framework is a front-end multiplatform framework.
- Context:
- It can be used to create Kotlin-based Sub-Systems.
- ...
- Example(s):
- Kotlin 1.2 (~2017-11): Introduced experimental support for multiplatform projects.
- Kotlin 1.3 (~2018-10): Added improved support for multiplatform projects, including cross-platform coroutines and the ability to use Kotlin/Native on iOS.
- Kotlin 1.4 (~2020-08): Added support for Kotlin Multiplatform Mobile, which allows developers to create mobile apps for Android and iOS using shared Kotlin code.
- Kotlin 1.5 (~2021-05): Added support for WebAssembly and introduced new features and improvements for Kotlin Multiplatform Mobile, including an improved Kotlin/JS compiler and better integration with Android Studio.
- Kotlin 1.6 [1] (~2021-11).
- Kotlin 1.7 [2] (~2022-07).
- ...
- Counter-Example(s):
- See: Kotlin Language, Kotlin Compose Multiplatform.
References
2023
- chat
- Flutter, Kotlin Multiplatform and React Native are all frameworks for developing cross-platform mobile applications. They have some similarities and differences in terms of performance, UI, language and ecosystem.
- Performance: Flutter12 and Kotlin Multiplatform3 both claim to offer native-like performance, as they compile to native code and do not require a virtual machine (VM) at runtime. React Native2, on the other hand, relies on a JavaScript bridge to communicate with native modules, which can introduce some overhead and latency.
- UI: Flutter12 has its own set of widgets that are rendered by its own engine (Skia), which means it can provide a consistent look and feel across platforms. However, this also means that it does not use the native UI components of each platform, which may affect user experience and accessibility. Kotlin Multiplatform13 allows developers to use the native UI elements of each platform, which can result in a more natural and familiar UI for users. React Native2 also uses native UI components, but developers must write platform-specific code or use third-party libraries to achieve this.
- Language: Flutter2 uses Dart as its programming language, a modern and expressive language that supports object-oriented and functional paradigms. However, Dart is not widely used outside of Flutter, which may limit the availability of resources and developers. Kotlin Multiplatform3 uses Kotlin as its programming language, a modern and expressive language that supports object-oriented and functional paradigms. Moreover, Kotlin is interoperable with Java and Swift, the native languages of Android and iOS, respectively. This means developers can leverage existing codebases and libraries in these languages. React Native2 uses JavaScript as its programming language, one of the most popular and widely used languages in web development. However, JavaScript is known for its quirks and inconsistencies, which may affect code quality and maintainability.
- Ecosystem: Flutter2 has a rich set of components, libraries, tools and documentation that support cross-platform development. It also has a large and active community of developers contributing to its growth and improvement. Kotlin Multiplatform13 does not have a predefined ecosystem or framework for cross-platform development. Instead, it gives developers more flexibility and choice in selecting their tools and libraries for each platform. However, this also means that developers must invest more time and effort in setting up their project structure and integrating different components. React Native2 has a mature ecosystem with many popular libraries such as Redux for state management and Expo for rapid prototyping. It also has a large community of developers who provide support and feedback.
- Flutter, Kotlin Multiplatform and React Native are all frameworks for developing cross-platform mobile applications. They have some similarities and differences in terms of performance, UI, language and ecosystem.
2023
- chat
- Q: Describe how to use Kotlin Multiplatform to handle the transferring of data from a questionnaire to a backend database, such that the mobile device can be offline.
- A: To use Kotlin Multiplatform to handle the transferring of data from a questionnaire to a backend database, such that the mobile device can be offline, you can follow these steps:
- Create a shared module in your Kotlin Multiplatform project that will contain the code for handling the questionnaire data. This module should be accessible from both the mobile and backend parts of your app.
- In the shared module, define a data model for the questionnaire data. This data model should include fields for all the information that needs to be collected, such as text answers, multiple choice answers, and any other relevant data.
- In the mobile app, add a mechanism for collecting the questionnaire data, such as a form. When the user completes the form, save the data to the local device storage, such as SQLite, Realm or Room.
- In the mobile app, add a background task or service that will periodically check for internet connectivity and, if a connection is available, will send the locally stored questionnaire data to the backend.
- In the backend, create an endpoint for receiving the questionnaire data. This endpoint should be able to handle the incoming data, validate it, and store it in the database.
- In the backend, add a mechanism for handling errors and conflicts that may occur when receiving and storing the questionnaire data. For example, if the same questionnaire data is received multiple times, the backend should be able to handle duplicate data and prevent it from overwriting existing data in the database.
- In the mobile app, add a mechanism for showing the status of data transfer, such as a progress bar or a message indicating whether the data has been successfully sent or not. This will help the user understand the status of the data transfer.
- By using this approach, the mobile device can collect and store the questionnaire data even when it is offline, and then transfer the data to the backend as soon as it is connected to the internet.
2023
- https://kotlinlang.org/docs/multiplatform.html
- QUOTE: The Kotlin Multiplatform technology is designed to simplify the development of cross-platform projects. It reduces time spent writing and maintaining the same code for different platforms while retaining the flexibility and benefits of native programming.
- Kotlin Multiplatform use cases
- Android and iOS applications: Sharing code between mobile platforms is one of the major Kotlin Multiplatform use cases. With Kotlin Multiplatform Mobile, you can build cross-platform mobile applications and share common code between Android and iOS, such as business logic, connectivity, and more. ...
- Full-stack web applications: Another scenario when code sharing may bring benefits is a connected application where the logic can be reused on both the server and the client side running in the browser. This is covered by Kotlin Multiplatform as well.
- Multiplatform libraries: Kotlin Multiplatform is also useful for library authors. You can create a multiplatform library with common code and its platform-specific implementations for JVM, JS, and Native platforms. Once published, a multiplatform library can be used in other cross-platform projects as a dependency. ...
- Common code for mobile and web applications: One more popular case for using Kotlin Multiplatform is sharing the same code across Android, iOS, and web apps. It reduces the amount of business logic coded by frontend developers and helps implement products more efficiently, decreasing the coding and testing efforts. ...