Heuristic Rules-based Game Playing System
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A Heuristic Rules-based Game Playing System is a heuristic rule-based system that is a game playing system.
- Context:
- It can solve a Heuristic Rule-based Game Playing Task (by implementing an Heuristic Rule-based game playing algorithm).
- It can range from being a Heuristic Rule-based Specialized Game Playing System to being a Heuristic Rule-based General Game Playing System.
- It can range from being an Heuristic Rule-based Two-Player Perfect-Information Game Playing System to being an Heuristic Rule-based Multi-Player Perfect-Information Game Playing System.
- It can range from being an Heuristic Rule-based Perfect-Information Game Playing System to being an Heuristic Rule-based Imperfect-Information Game Playing System.
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- Example(s):
- a Heuristic Rule-based Tic-Tac-Toe Playing System such as: Michie's Tic-Tac-Toe Game Playing System;
- a Heuristic Rule-based Backgammon Playing System such as: NeuroGammon or TD-Gammon;
- a Heuristic Rule-based Checkers Playing System such as: Samuel's Checkers Player;
- a Heuristic Rule-based Chess Playing System such as:
- a Heuristic Rule-based Poker Playing System;
- a Heuristic Rule-based Bridge Playing System.
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- Counter Example(s):
- See: Game Playing Machine, Symbolic Artificial Intelligence, Knowledge Extraction from Games (KEG), Monte Carlo Tree Search.