Graphics Ray Tracing Algorithm
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A Graphics Ray Tracing Algorithm is a ray tracing algorithm that ...
- See: Rendering (Computer Graphics), Chromatic Aberration, Computer Graphics, Rendering (Computer Graphics), Scanline Rendering, Rasterization Algorithm, Real-Time Computer Graphics, Video Game.
References
2019
- (Wikipedia, 2019) ⇒ https://en.wikipedia.org/wiki/ray_tracing_(graphics) Retrieved:2019-11-13.
- In computer graphics, ray tracing is a rendering technique for generating an image by tracing the path of light as pixels in an image plane and simulating the effects of its encounters with virtual objects. The technique is capable of producing a very high degree of visual realism, quite higher than that of typical scanline rendering methods, but at a greater computational cost. This makes ray tracing best suited for applications where taking a relatively long time to render a frame can be tolerated, such as in still images and film and television visual effects, and more poorly suited for real-time applications such as video games where speed is critical. Ray tracing is capable of simulating a wide variety of optical effects, such as reflection and refraction, scattering, and dispersion phenomena (such as chromatic aberration).