Event-Oriented Software Design Pattern
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An Event-Oriented Software Design Pattern is a software system design pattern that defines structured mechanisms for processing events through event handlers and controlling event flows.
- Context:
- It can (typically) provide event processing through:
- It can (typically) manage event flow using:
- It can (often) implement event processing models such as:
- Synchronous Processing for immediate event handling
- Asynchronous Processing for deferred event handling
- Concurrent Processing for parallel event handling
- It can range from being a Simple Event Handler to being a Complex Event Processor, depending on its processing requirements.
- It can serve as an implementation pattern within Event-Driven Architecture for event management.
- ...
- Examples:
- Core Patterns, such as:
- Processing Patterns, such as:
- Implementation Patterns, such as:
- ...
- Counter-Examples:
- Data Processing Patterns, which focus on data transformations rather than event handling.
- Request-Response Patterns, which implement synchronous communication rather than event-based flow.
- Pipeline Patterns, which process sequential operations rather than event-driven operations.
- See: Design Pattern, Event-Driven Architecture, Event-Driven Programming, Event (Computing).