Cel Shading
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A Cel Shading is an animation style that gives a game a more hand drawn look.
- AKA: Toon Shading.
- …
- Example(s):
- Style was used in Parappa the Rapper for the PlayStation in 1996.
- The game Okami is an example of a cel-shaded game.
- See: Celluloid, Non-Photorealistic Rendering, Computer Graphics, Color Gradient, Tints And Shades, Shader, Comic Book, Cartoon, Cel.
References
2017
- (Wikipedia, 2017) ⇒ https://en.wikipedia.org/wiki/Cel_shading Retrieved:2017-5-21.
- Cel shading or toon shading is a type of non-photorealistic rendering designed to make 3-D computer graphics appear to be flat by using less shading color instead of a shade gradient or tints and shades. Cel-shading is often used to mimic the style of a comic book or cartoon and/or give it a characteristic paper-like texture. [1] There are similar techniques that can make an image look like a sketch, an oil painting or an ink painting. It is somewhat recent, appearing from around the beginning of the twenty-first century. The name comes from cels (short for celluloid), the clear sheets of acetate, which are painted on for use in traditional 2D animation.