Avatar
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An Avatar is a graphical representation of a user in a conversational system.
- See: Pseudonym, Verbal Representation, Alter Ego, Player Character, Computer Icon, Internet Forum, MUD.
References
2014
- (Wikipedia, 2014) ⇒ http://en.wikipedia.org/wiki/Avatar_(computing) Retrieved:2014-8-2.
- In computing, an avatar (usually translated from Sanskrit as incarnation) is the graphical representation of the user or the user's alter ego or character. It may take either a three-dimensional form, [1] as in games or virtual worlds, or a two-dimensional form as an icon in Internet forums and other online communities. [2] [3] Avatar images have also been referred to as "picons" (personal icons) in the past, though the usage of this term is uncommon now. It can also refer to a text construct found on early systems such as MUDs. [4] It is an object representing the user. The term "avatar" can also refer to the personality connected with the screen name, or handle, of an Internet user. [5]
- ↑ Lessig, Lawrence. Code and Other Laws of Cyberspace. Basic Books, 2000. ISBN 0-465-03913-8
- ↑ Fink, Jeri. Cyberseduction: Reality in the Age of Psychotechnology. Prometheus Books, 1999. ISBN 1-57392-743-0
- ↑ Blackwood, Kevin. Casino Gambling For Dummies. For Dummies, 2006. p.284. ISBN 0-471-75286-X
- ↑ In , Randy Farmer is quoted (p.454): "It is important to realize that the term 'avatar' was used in another game later [??] in that period (Ultima IV) and that the concept of an 'avatar' was in several works of fiction prior to the development of Habitat including Vernor Vinge's True Names and John Brunner's Shockwave Rider.”
- ↑ Jordan, Tim. Cyberpower: The Culture and Politics of Cyberspace and the Internet. Routledge, 1999. ISBN 0-415-17078-8