Video Game Player Character
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A Video Game Player Character is a video game character that is controlled by the video game player.
- AKA: Player Character.
- Example(s):
- An Avatar.
- …
- Counter-Example(s):
- A Non-Player Character, such as Mob.
- See: Video Game Avatar, Video Game Quest..
References
2017
- (Wikipedia, 2017) ⇒ https://en.wikipedia.org/wiki/Player_character Retrieved:2017-5-27.
- A player character (also known as playable character and abbreviated to PC) is a fictional character in a role-playing or video game whose actions are directly controlled by a player of the game rather than the rules of the game. The characters that are not controlled by a player are called non-player characters (NPCs). The actions of non-player characters are typically handled by the game itself in video games, or according to rules followed by a gamemaster refereeing tabletop role-playing games. The player character functions as a fictional, alternate body for the player controlling it. [1]
Video games typically have one player character for each person playing the game. Some games offer a group of player characters for the player to choose from, allowing the player to control one of them at a time. Where more than one player character is available, the characters may have different abilities, strengths, and weaknesses to make the game play style different.
- A player character (also known as playable character and abbreviated to PC) is a fictional character in a role-playing or video game whose actions are directly controlled by a player of the game rather than the rules of the game. The characters that are not controlled by a player are called non-player characters (NPCs). The actions of non-player characters are typically handled by the game itself in video games, or according to rules followed by a gamemaster refereeing tabletop role-playing games. The player character functions as a fictional, alternate body for the player controlling it. [1]
- ↑ TSR Hobbies, Understanding Dungeons & Dragons, 1979. Quoted in Gary Alan Fine, Shared Fantasy: Role-Playing Games as Social Worlds (Chicago: U Chicago Press, 1983)