User Experience Design (UXD) Task
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An User Experience Design (UXD) Task is a design task for human-computer interaction.
- Context:
- It can (often) follow a UX Design Guideline (such as Design Thinking).
- It can (often) be a part of Application Software Design.
- It can produce a User Experience Mockup.
- It can (often) require User testing/usability testing, A/B testing, information architecture, sitemaps and user flows, and additional wireframing as a result of test results and fine-tuning.
- Example(s):
- Counter-Example(s):
- See: User Experience, Customer Experience, Usability, Accessibility, Product Design, Action Research, Agile Software Development, Attentive User Interface.
References
2024
- (Wikipedia, 2024) ⇒ https://en.wikipedia.org/wiki/User_experience_design Retrieved:2024-3-10.
- User experience design (UX design, UXD, UED, or XD) defines the experience a user would go through when interacting with a company, its services, and its products. User experience design is a user centered design approach because it considers the user's experience when using a product or platform. Research, data analysis, and test results drive design decisions in UX design rather than aesthetic preferences and opinions. Unlike user interface design, which focuses solely on the design of a computer interface, UX design encompasses all aspects of a user's perceived experience with a product or website, such as its usability, usefulness, desirability, brand perception, and overall performance. UX design is also an element of the customer experience (CX), and encompasses all aspects and stages of a customer's experience and interaction with a company.
1988
- (Donald, 1988) ⇒ Norman Donald. (1988). “The Design of Everyday Things.” In: Doubled Currency.
- QUOTE: Even the smartest among us can feel inept as we fail to figure out which light switch or oven burner to turn on, or whether to push, pull, or slide a door. The fault, argues this ingenious - even liberating-book, lies not in ourselves, but in product design that ignores the needs of users and the principles of cognitive psychology. The problems range from ambiguous and hidden controls to arbitrary relationships between controls and functions, coupled with a lack of feedback or other assistance and unreasonable demands on memorization.