Interactive Task
An Interactive Task is a task that involves bidirectional exchange of information, actions, or responses between participants.
- AKA: Interactive Process, Interactive Activity, Reciprocal Task.
- Context:
- It can typically require Active Participation from multiple participants.
- It can typically involve Real-Time Response or Delayed Response patterns.
- It can typically create Feedback Loops between participants.
- It can typically modify Participant Behavior based on interaction outcomes.
- It can typically require Communication Channels for information exchange.
- ...
- It can often involve Turn-Taking Patterns in interaction sequences.
- It can often require Shared Understanding between participants.
- It can often create Emergent Outcomes through interaction dynamics.
- It can often establish Interaction Protocols for effective exchange.
- ...
- It can range from being a Simple Interactive Task to being a Complex Interactive Task, depending on its interaction complexity.
- It can range from being a Synchronous Interactive Task to being an Asynchronous Interactive Task, depending on its temporal coordination.
- It can range from being a Structured Interactive Task to being an Unstructured Interactive Task, depending on its interaction formality.
- ...
- It can involve Human Participants in human-centered interactions.
- It can involve System Participants in system-mediated interactions.
- It can involve Biological Entitys in biological interactions.
- It can involve Physical Objects in physical interactions.
- ...
- Example(s):
- Human Interactive Tasks, such as:
- Conversational Interactive Tasks, such as:
- Physical Interactive Tasks, such as:
- System Interactive Tasks, such as:
- Human-Computer Interactive Tasks, such as:
- System-System Interactive Tasks, such as:
- Biological Interactive Tasks, such as:
- Economic Interactive Tasks, such as:
- ...
- Human Interactive Tasks, such as:
- Counter-Example(s):
- Non-Interactive Task, which lacks bidirectional exchange.
- Passive Observation Task, which involves unidirectional information flow.
- Automated Process, which executes without participant response.
- Static Display Task, which presents without feedback mechanism.
- Broadcast Task, which transmits without recipient interaction.
- See: Task, Interaction, Communication Process, Feedback System, Collaborative Task, Exchange Process.
References
2023
- (Wikipedia, 2023) ⇒ https://en.wikipedia.org/wiki/Interactivity Retrieved:2023-7-26.
- Across the many fields concerned with interactivity, including information science, computer science, human-computer interaction, communication, and industrial design, there is little agreement over the meaning of the term "interactivity", but most definitions are related to interaction between users and computers and other machines through a user interface. Interactivity can however also refer to interaction between people. It nevertheless usually refers to interaction between people and computers – and sometimes to interaction between computers – through software, hardware, and networks. Multiple views on interactivity exist. In the "contingency view" of interactivity, there are three levels: #Not interactive, when a message is not related to previous messages. #Reactive, when a message is related only to one immediately previous message. #Interactive, when a message is related to a number of previous messages and to the relationship between them. [1]
One body of research has made a strong distinction between interaction and interactivity. As the suffix 'ity' is used to form nouns that denote a quality or condition, this body of research has defined interactivity as the 'quality or condition of interaction'. These researchers suggest that the distinction between interaction and interactivity is important since interaction may be present in any given setting, but the quality of the interaction varies from low and high.
- Across the many fields concerned with interactivity, including information science, computer science, human-computer interaction, communication, and industrial design, there is little agreement over the meaning of the term "interactivity", but most definitions are related to interaction between users and computers and other machines through a user interface. Interactivity can however also refer to interaction between people. It nevertheless usually refers to interaction between people and computers – and sometimes to interaction between computers – through software, hardware, and networks. Multiple views on interactivity exist. In the "contingency view" of interactivity, there are three levels: #Not interactive, when a message is not related to previous messages. #Reactive, when a message is related only to one immediately previous message. #Interactive, when a message is related to a number of previous messages and to the relationship between them. [1]
- ↑ Sheizaf Rafaeli defined Interactivity as "an expression of the extent that in a given series of communication exchanges, any third (or later) transmission (or message) is related to the degree to which previous exchanges referred to even earlier transmissions. Rafaeli, 1988
2021
- (J. Smith et al., 2021) ⇒ J. Smith, R. Brown, A. Clark. (2021). “Design Principles of Interactive Systems.” In: HCI Journal, Volume 4, Page 50-65,
- QUOTE: Understanding the dynamics of user-system interaction is essential when designing Interactive Tasks.
- NOTE: This paper emphasizes the importance of designing interactive systems that support various Interactive Tasks efficiently.