Human-to-Human Interaction
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A Human-to-Human Interaction is an inter-agent interaction that can involve communication, cooperation, and competition among humans within a social context.
- AKA: Social Interaction.
- Context:
- It can range from being a Casual Interaction to being a Formal Interaction.
- It can occur in various settings, including personal space, workplace, public space, and online platforms.
- It can be influenced by cultural norms, social status, and personal identity.
- It can involve verbal communication, non-verbal communication, physical contact, and emotional exchange.
- It can be affected by social roles, power dynamics, and social norms.
- It can lead to outcomes such as relationship formation, conflict resolution, social learning, and status change.
- It can be analyzed in terms of social psychology, sociology, anthropology, and communication studies.
- It can be categorized into different types such as cooperative interaction, competitive interaction, dyadic interaction, and group interaction.
- …
- Example(s):
- Counter-Example(s):
- A Human-Computer Interaction.
- A Solitary Activity, such as reading a book alone.
- A Human Non-Human Interaction, such as playing with a pet.
- A One-Way Communication, like watching a television program.
- …
- See: Face-to-Face Conversation, Interpersonal Communication, Social Psychology, Group Dynamics, Social Influence.
References
2021
- (Storr, 2021) ⇒ Will Storr. (2021). “The Status Game.” William Colins. ISBN:0008354634.
- QUOTE: The book frames social interactions as competitive and cooperative engagements. It utilizes the concept of rules to explain societal norms and how individuals navigate them to gain status. It employs strategic thinking as a parallel to how people plan and execute actions to improve their social standing. It highlights the roles of winners and losers, reflecting the societal rewards and penalties associated with status. It draws on game feedback mechanisms to illustrate how individuals adjust their behavior based on social responses. It explores the motivational aspects of games to understand what drives individuals to seek status. It acknowledges the role of chance, mirroring the unpredictable elements that can impact one’s status in real life. It emphasizes the importance of adaptation, showing how people change their strategies in pursuit of status, similar to how players adapt in games.
2005
- (Maatman et al., 2005) ⇒ R. M. Maatman, Jonathan Gratch, and Stacy Marsella. (2005). “Natural Behavior of a Listening Agent.” In: Lecture Notes in Computer Science. ISBN:3-540-28738-8 10.1007/11550617_3 doi: 10.1007/11550617_3
- QUOTE: In contrast to the variety of listening behaviors produced in human-to-human interaction, most virtual agents sit or stand passively when a user speaks. This is a reflection of the fact that although the correct responsive behavior of a listener during a conversation is often related to the semantics, the state of current speech understanding technology is such that semantic information is unavailable until after an utterance is complete.