Entertainment Event
An Entertainment Event is a human event that is a time-bounded instance of an entertainment activity (designed to engage participant attention through leisure experiences).
- AKA: Entertainment Activity Instance, Entertainment Occasion, Entertainment Session.
- Context:
- Event Input: Participants, Entertainment Content
- Event Output: Entertainment Experience, Participant Engagement
- Event Performance Measure: Entertainment Metrics such as participant satisfaction, engagement duration, and attention level
- ...
- It can deliver Entertainment Value through participant engagement and audience attention.
- It can maintain Event Quality through content delivery and experiential elements.
- It can facilitate Social Interaction through shared experiences and group participation.
- It can generate Emotional Response through pleasure, delight, and amusement.
- ...
- It can implement Entertainment Program through scheduled activity and planned content.
- It can follow Entertainment Program Schedule through event timing and program sequence.
- It can support Entertainment Program Goals through audience participation and engagement activity.
- It can integrate with Entertainment Program Elements through program components and content structure.
- ...
- It can range from being a Past Entertainment Event to being an Ongoing Entertainment Event to being a Future Entertainment Event, depending on its temporal status.
- It can range from being a Private Entertainment Event to being a Public Entertainment Event, depending on its audience scope.
- It can range from being a Spontaneous Entertainment Event to being a Scripted Entertainment Event, depending on its structure level.
- It can range from being a Simple Entertainment Event to being a Complex Entertainment Event, depending on its production scale.
- ...
- Examples:
- Performance Events, such as:
- Theatre Events, such as:
- Music Events, such as:
- Symphony Event, such as the first performance of Beethoven's Ninth Symphony.
- Concert Event for live music performance.
- Media Consumption Events, such as:
- TV Watching Sessions, such as:
- TV Series Premiere Viewing, such as watching the first The Golden Girls episode in 1985.
- Group TV Viewing Event for shared viewing experience.
- Gaming Events, such as:
- TV Watching Sessions, such as:
- Social Entertainment Events, such as:
- ...
- Performance Events, such as:
- Counter-Examples:
- Learning Activitys, which prioritize educational objectives over entertainment purpose.
- Work Activitys, which focus on productive outcomes rather than leisure experience.
- Religious Ceremonys, which serve spiritual purposes rather than entertainment goals.
- Business Meetings, which lack entertainment intent.
- See: Entertainment Activity, Leisure Experience, Audience Engagement, Performance Event, Media Consumption, Social Entertainment, Entertainment Venue, Entertainment Content, Entertainment Industry.
References
2019
- https://redef.com/original/how-cloud-gaming-will-and-wont-disrupt
- QUOTE: ... The “job to be done” of any entertainment medium is to pass time and provide leisure. Video games are no different. ... We want to pass time in different places, to different degrees, at different times and with different levels of engagement. TV is the best example of this point: its ability to flex to each of these different needs is a huge driver of its popularity. The average American watches nearly five and half hours of video a day – close to one third of their waking lives. ...
2017
- (Wikipedia, 2017) ⇒ https://en.wikipedia.org/wiki/entertainment Retrieved:2017-2-13.
- Entertainment is a form of activity that holds the attention and interest of an audience, or gives pleasure and delight. It can be an idea or a task, but is more likely to be one of the activities or events that have developed over thousands of years specifically for the purpose of keeping an audience's attention. [1] Although people's attention is held by different things, because individuals have different preferences in entertainment, most forms are recognisable and familiar. Storytelling, music, drama, dance, and different kinds of performance exist in all cultures, were supported in royal courts, developed into sophisticated forms and over time became available to all citizens. The process has been accelerated in modern times by an entertainment industry that records and sells entertainment products. Entertainment evolves and can be adapted to suit any scale, ranging from an individual who chooses a private entertainment from a now enormous array of pre-recorded products; to a banquet adapted for two; to any size or type of party, with appropriate music and dance; to performances intended for thousands; and even for a global audience.
The experience of being entertained has come to be strongly associated with amusement, so that one common understanding of the idea is fun and laughter, although many entertainments have a serious purpose. This may be the case in the various forms of ceremony, celebration, religious festival, or satire for example. Hence, there is the possibility that what appears as entertainment may also be a means of achieving insight or intellectual growth.
An important aspect of entertainment is the audience, which turns a private recreation or leisure activity into entertainment. The audience may have a passive role, as in the case of persons watching a play, opera, television show, or film; or the audience role may be active, as in the case of games, where the participant/audience roles may be routinely reversed. Entertainment can be public or private, involving formal, scripted performance, as in the case of theatre or concerts; or unscripted and spontaneous, as in the case of children's games. Most forms of entertainment have persisted over many centuries, evolving due to changes in culture, technology, and fashion. Films and video games, for example, although they use newer media, continue to tell stories, present drama, and play music. Festivals devoted to music, film, or dance allow audiences to be entertained over a number of consecutive days.
Some activities that were once considered entertaining, particularly public punishments, have been removed from the public arena. Others, such as fencing or archery, once necessary skills for some, have become serious sports and even professions for the participants, at the same time developing into entertainment with wider appeal for bigger audiences. In the same way, other necessary skills, such as cooking, have developed into performances among professionals, staged as global competitions and then broadcast for entertainment. What is entertainment for one group or individual may be regarded as work by another.
The familiar forms of entertainment have the capacity to cross over different media and have demonstrated a seemingly unlimited potential for creative remix. This has ensured the continuity and longevity of many themes, images, and structures.
- Entertainment is a form of activity that holds the attention and interest of an audience, or gives pleasure and delight. It can be an idea or a task, but is more likely to be one of the activities or events that have developed over thousands of years specifically for the purpose of keeping an audience's attention. [1] Although people's attention is held by different things, because individuals have different preferences in entertainment, most forms are recognisable and familiar. Storytelling, music, drama, dance, and different kinds of performance exist in all cultures, were supported in royal courts, developed into sophisticated forms and over time became available to all citizens. The process has been accelerated in modern times by an entertainment industry that records and sells entertainment products. Entertainment evolves and can be adapted to suit any scale, ranging from an individual who chooses a private entertainment from a now enormous array of pre-recorded products; to a banquet adapted for two; to any size or type of party, with appropriate music and dance; to performances intended for thousands; and even for a global audience.
- ↑ The Oxford English Dictionary (Oxford University Press, 1971, Vol 1 pp. 213–4) gives Latin and French origins for the word, including inter (among) + tenir (to hold) as derivations, giving translations of "to hold mutually" or "to hold intertwined" and "to engage, keep occupied, the attention thoughts or time (of a person)". It also provides words like "merry-making", "pleasure", "delight", as well as "to receive as a guest and show hospitality to". It cites a 1490 usage by William Caxton.