Video Gaming Industry
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A Video Gaming Industry is an entertainment industry composed of video game organizations that supplies for-profit video game entertainment within a video gaming market.
- AKA: Interactive Gaming Industry.
- Context:
- It can (typically) be composed of Video Game Companies, such as video game hardware companies (such as Sony PlayStation) and video game software companies.
- It can (typically) make use of Video Gaming Concepts.
- It can be composed of PC Video Gaming Industry, or Console Video Gaming Industry, or Mobile Video Gaming Industry,.
- Example(s):
- a Global Video Games Industry, of US$134.9B in 2018, ...$99.6 Billion in 2016.
- a USA Video Game Industry, Chinese Video Game Industry, ...
- …
- Counter-Example(s):
- a TV Industry.
- a Movie Industry.
- a Music Industry.
- See: Video Game, Video Game Development, Marketing, Monetization#Revenue_from_business_operations.
References
2021
- (Wikipedia, 2021) ⇒ https://en.wikipedia.org/wiki/video_game_industry Retrieved:2021-3-16.
- The video game industry is the industry involved in the development, marketing, and monetization of video games. It encompasses dozens of job disciplines and its component parts employ thousands of people worldwide. [1] The video game industry has grown from focused markets to mainstream. As of 2018, video games generated sales of US$134.9 billion annually worldwide. [2] In the US, it took in about US$ 9.5 billion in 2007, 11.7 billion in 2008, and 25.1 billion 2010, according to the ESA annual report.Modern personal computers owe many advances and innovations to the game industry: sound cards, graphics cards and 3D graphic accelerators, faster CPUs, and dedicated co-processors like PhysX are a few of the more notable improvements.Sound cards, for example, were originally developed for an addition of digital-quality sound to games and only later were they improved for the music industry. Graphics cards were originally developed to provide more screen colors; and later on to support graphical user interfaces (GUIs) and games. This drove the need for higher resolutions and 3D acceleration.
- ↑ Zackariasson, P. and Wilson, T.L. eds. (2012). The Video Game Industry: Formation, Present State, and Future. New York: Routledge.
- ↑ https://web.archive.org/web/20190509014637/https://newzoo.com/key-numbers/
2018
- https://gamecrate.com/statistically-video-games-are-now-most-popular-and-profitable-form-entertainment/20087
- QUOTE: ... Gaming is now the world’s favorite form of entertainment, as the gaming industry generated more revenue last year than TV, movies, and music did. While other forms of entertainment are experiencing declines – TV revenue fell by 8% last year – the gaming sector’s sales are increasing at an annual rate of 10.7%. Some of the greatest growth is coming from relatively new markets, like China, where game sales are climbing 14% per year.
... ...
- QUOTE: ... Gaming is now the world’s favorite form of entertainment, as the gaming industry generated more revenue last year than TV, movies, and music did. While other forms of entertainment are experiencing declines – TV revenue fell by 8% last year – the gaming sector’s sales are increasing at an annual rate of 10.7%. Some of the greatest growth is coming from relatively new markets, like China, where game sales are climbing 14% per year.
2018
- https://statista.com/topics/868/video-games/
- QUOTE: A video game is an electronic game that can be played on a computing device, such as a personal computer, gaming console or mobile phone. Depending on the platform, video games can be subcategorized into computer games and console games. In recent years however, the emergence of social networks, smartphones and tablets introduced new categories such as mobile and social games. Video games have come a long way since the first games emerged in the 1970s. Today’s video games offer photorealistic graphics and simulate reality to a degree which is astonishing in many cases.
2018
- (Wikipedia, 2018) ⇒ https://en.wikipedia.org/wiki/Video_game_industry Retrieved:2018-6-10.
- The video game industry is the economic sector involved in the development, marketing, and monetization of video games. It encompasses dozens of job disciplines and its component parts employ thousands of people worldwide. [1]
2017
2016
- https://newzoo.com/insights/articles/digital-games-market-worth-83-2-billion-2016/
- QUOTE: Globally, 83.6% of the $99.6 billion games market is generated through digital channels: $83.2 billion. A little less than half of these digital game revenues comes from the mobile segment. Around one quarter of the PC and console segments is still generated through physical boxed products, mostly coming from console gaming. China is by far the largest digital market with digital revenues of $23.7 billion, followed by the US with $18.4 billion.