Video Game Engine
Jump to navigation
Jump to search
A Video Game Engine is a software platform for video game development.
- Example(s):
- UnrealEngine 4.
- Unity Game Engine.
- CryEngine.
- Ubisoft's AnvilNext.
- Amazon Lumberyard, e.g. v1.27 (~2020-12-27)
- Guerrilla Games' Decima.
- Frostbite Enginer, such as Frostbite 3.
- PhyreEngine Game Engine.
- …
- Counter-Example(s):
- See: Porting, Video Game, Video Game Developer, Rendering (Computer Graphics), 2D Computer Graphics, 3D Computer Graphics, Computer Graphics, Physics Engine, Collision Detection.
References
2017
- (Wikipedia, 2017) ⇒ https://en.wikipedia.org/wiki/game_engine Retrieved:2017-9-20.
- A game engine is a software framework designed for the creation and development of video games. Developers use them to create games for consoles, mobile devices and personal computers. The core functionality typically provided by a game engine includes a rendering engine ("renderer") for 2D or 3D graphics, a physics engine or collision detection (and collision response), sound, scripting, animation, artificial intelligence, networking, streaming, memory management, threading, localization support, scene graph, and may include video support for cinematics. The process of game development is often economized, in large part, by reusing/adapting the same game engine to create different games, or to make it easier to port games to multiple platforms.