Turn-Based Video Game
A Turn-Based Video Game is a strategy game where in the players take turns moving against another player or computer.
- Example(s):
- Video-based Board Games, such as Video Game-based Chess.
- Mainstream games, such as Age of Wonders.
- StoneAge 2.
- See: Real Time Strategy, Strategy Game.
References
2019
- (Zhang et al., 2019) ⇒ Like Zhang, Hui Pan, Qi Fan, Changqing Ai, and Yanqing Jing. (2019). “GBDT, LR & Deep Learning for Turn-based Strategy Game AI.” In: EasyChair Journal.
- QUOTE: ... This paper proposes a AI fighting strategies generation approach implemented in the turn-based fighting game StoneAge 2 (SA2) [1]. ...
2017a
- (Wikipedia, 2017) ⇒ https://en.wikipedia.org/wiki/Turn-based_strategy Retrieved:2017-5-26.
- A turn-based strategy (TBS) game is a strategy game (usually some type of wargame, especially a strategic-level wargame) where players take turns when playing. This is distinguished from real time strategy where all players play simultaneously.
2017b
- (Wikipedia, 2017) ⇒ https://en.wikipedia.org/wiki/Turns,_rounds_and_time-keeping_systems_in_games#Turn-based Retrieved:2017-5-31.
- n turn-based games, game flow is partitioned into well-defined and visible parts, called turns. A player of a turn-based game is allowed a period of analysis (sometimes bounded, sometimes unbounded) before committing to a game action, ensuring a separation between the game flow and the thinking process, which in turn presumably leads to better choices. Once every player has taken his or her turn, that round of play is over, and any special shared processing is done. This is followed by the next round of play. In games where the game flow unit is time, turns may represent periods such as years, months, weeks or days.
Turn-based games come in two main forms depending on whether, within a turn, players play simultaneously or take their turns in sequence. The former games fall under the category of simultaneously executed games (also called phase-based or "We-Go"), with Diplomacy being a notable example of this style of game. The latter games fall into player-alternated games (also called "I-Go-You-Go", or "IGOUGO" for short), and are further subdivided into (A) ranked, (B) round-robin start and (C) random — the difference being the order under which players start within a turn: (A) the first player being the same every time, (B) the first player selection policy is round-robin, and (C) the first player is randomly selected. Some games also base the order of play on an “initiative” score that may in part be based on players' attributes or positions within the game or other, outside factors as well as dice rolls. Wizard101 is an example of this style.
The term turn-based gaming is also used in Play-by-mail games and to refer to browser-based gaming sites that allow for gameplay to extend beyond a single session, over long periods of time— often taking months for complex games like Go or chess to finish.
- n turn-based games, game flow is partitioned into well-defined and visible parts, called turns. A player of a turn-based game is allowed a period of analysis (sometimes bounded, sometimes unbounded) before committing to a game action, ensuring a separation between the game flow and the thinking process, which in turn presumably leads to better choices. Once every player has taken his or her turn, that round of play is over, and any special shared processing is done. This is followed by the next round of play. In games where the game flow unit is time, turns may represent periods such as years, months, weeks or days.