StarCraft Video Game
A StarCraft Video Game is a real-time strategy action video game that ... owned by Blizzard Entertainment.
- Context:
- It can (typically) involve a StarCraft Race, such as StarCraft Terran, StarCraft Zerg, and StarCraft Protoss.
- It can be associated with a StarCraft Game Instance (such as captured in a StarCraft replay), which typically lasts less than 20 minutes (depending on what race-race pairing - Terran-Terran taking the longest and Zerg-Zerg taking the shortest).
- Example(s):
- Counter-Example(s):
- See: Military Science Fiction, Starcraft AI Competition, STARDATA, TorchCraft.
References
2017
- (Wikipedia, 2017) ⇒ https://en.wikipedia.org/wiki/StarCraft Retrieved:2017-10-8.
- StarCraft is a military science fiction media franchise, created by Chris Metzen and James Phinney and owned by Blizzard Entertainment. The series, set in the beginning of the 26th century, centers on a galactic struggle for dominance among four species — the adaptable and mobile Terrans, the ever-evolving insectoid Zerg, the powerfully enigmatic Protoss, and the "god-like" Xel'Naga creator race — in a distant part of the Milky Way galaxy known as the Koprulu Sector. The series debuted with the video game StarCraft in 1998. Since then it has grown to include a number of other games as well as eight novelizations, two Amazing Stories articles, a board game, and other licensed merchandise such as collectible statues and toys.
Blizzard Entertainment began planning StarCraft in 1995, with a development team led by Metzen and Phinney. The game debuted at E3 1996, and used a modified Warcraft II game engine. StarCraft also marked the creation of Blizzard Entertainment's film department; the game introduced high quality cinematics integral to the storyline of the series. Most of the original development team for StarCraft returned to work on the game's official expansion pack, Brood War ; the game's development began shortly after StarCraft was released. In 2001, StarCraft: Ghost began development under Nihilistic Software. Unlike the previous real-time strategy games in the series, Ghost was to be a stealth-action game. After three years of development, work on the game was postponed in 2004. Development of StarCraft II: Wings of Liberty began in 2003; the game was later announced in May 2007 and was released in July 2010. The StarCraft II franchise continued with the StarCraft II: Heart of the Swarm expansion, which was released in March 2013. The third StarCraft II installment, StarCraft II: Legacy of the Void, released in November 2015.
The original game and its official expansion have been praised as one of the benchmark real-time strategy games of its time. The series has gathered a solid following around the world, particularly in South Korea, where professional players and teams participate in matches, earn sponsorships, and compete in televised matches. By June 2007, StarCraft and Brood War had sold nearly 10 million copies combined. In addition, the series was awarded a star on the Walk of Game in 2006, and holds four Guinness World Records in the Guinness World Records Gamer's Edition of 2008. On March 27, 2017, Blizzard announced StarCraft: Remastered, a remastered version of the original StarCraft, with the core updates being up-to-date graphics, and revised dialogue and audio. As of April 19, 2017, StarCraft and its Brood War expansion are now free to download and play from Blizzard's website.
- StarCraft is a military science fiction media franchise, created by Chris Metzen and James Phinney and owned by Blizzard Entertainment. The series, set in the beginning of the 26th century, centers on a galactic struggle for dominance among four species — the adaptable and mobile Terrans, the ever-evolving insectoid Zerg, the powerfully enigmatic Protoss, and the "god-like" Xel'Naga creator race — in a distant part of the Milky Way galaxy known as the Koprulu Sector. The series debuted with the video game StarCraft in 1998. Since then it has grown to include a number of other games as well as eight novelizations, two Amazing Stories articles, a board game, and other licensed merchandise such as collectible statues and toys.
2017b
- (Lin et al., 2017) ⇒ Zeming Lin, Jonas Gehring, Vasil Khalidov, and Gabriel Synnaeve. (2017). “STARDATA: A StarCraft AI Research Dataset.” In: Proceedings of AIIDE-2017.
- QUOTE: We release a dataset of 65646 StarCraft replays that contains 1535 million frames and 496 million player actions. We provide full game state data along with the original replays that can be viewed in StarCraft. ...