Multiplayer Online Battle Arena (MOBA) Video Game
A Multiplayer Online Battle Arena (MOBA) Video Game is a multiplayer real-time strategy action video game that occurs on a battle arena.
- Context:
- It can (typically) be a PC Video Game.
- Example(s):
- Counter-Example(s):
- See: Smite (Video Game), Real-Time Strategy, Spawning (Video Gaming), Action Game, Role-Playing Video Game, Real-Time Strategy Games, StarCraft, Defense of The Ancients, Spiritual Successor.
References
2017
- (Wikipedia, 2017) ⇒ https://en.wikipedia.org/wiki/multiplayer_online_battle_arena Retrieved:2017-8-14.
- Multiplayer online battle arena (MOBA), also known as action real-time strategy (ARTS), is a genre of strategy video games that originated as a subgenre of real-time strategy, in which a player controls a single character in one of two teams. The objective is to destroy the opposing team's main structure with the assistance of periodically spawned computer-controlled units that march forward along set paths. Player characters typically have various abilities and advantages that improve over the course of a game and that contribute to a team's overall strategy. MOBA games are a fusion of action games, role-playing games and real-time strategy games, in which players usually do not construct either buildings or units.
The genre largely began with Aeon of Strife (AoS), a custom map for StarCraft where four players each controlling a single powerful unit and aided by weak computer-controlled units were put against a stronger computer. Defense of the Ancients (DotA), a map based on Aeon of Strife for Warcraft III: Reign of Chaos and The Frozen Throne, was one of the first major titles of its genre and the first MOBA for which sponsored tournaments have been held. It was followed by the two spiritual successors, League of Legends and Heroes of Newerth, and eventually a sequel, Dota 2, as well as numerous other games in the genre such as Heroes of the Storm and Smite.
- Multiplayer online battle arena (MOBA), also known as action real-time strategy (ARTS), is a genre of strategy video games that originated as a subgenre of real-time strategy, in which a player controls a single character in one of two teams. The objective is to destroy the opposing team's main structure with the assistance of periodically spawned computer-controlled units that march forward along set paths. Player characters typically have various abilities and advantages that improve over the course of a game and that contribute to a team's overall strategy. MOBA games are a fusion of action games, role-playing games and real-time strategy games, in which players usually do not construct either buildings or units.
2017b
- (Hanke & Chaimowicz, 2017) ⇒ Lucas Hanke, and Luiz Chaimowicz. (2017). “A Recommender System for Hero Line-Ups in MOBA Games.” In: Proceedings of AIIDE-2017.
- QUOTE: MOBA Games have become one of the most played genres in recent years. Games such as League of Legends (LOL) or Defense of the Ancients 2 (DOTA 2) have attracted millions of online players and also become important platforms for e-sports tournaments, which distribute millions of dollars in prizes. In its basic gameplay, two teams of five players compete against each other to destroy the enemy’s base. Each player controls a powerful unit known as “hero” or “champion”, which is responsible for defeating enemy’s armies and defensive structures and, acting together, make the team advance in the game. Each of these games has more than one hundred heroes that can be picked by players, each one with different abilities, roles and strengths.