Machine Learning-based Game Playing System

From GM-RKB
Jump to navigation Jump to search

A Machine Learning-based Game Playing System is a machine learning-based system that is a game playing system.



References

2017

2016

2006a

2006b

2006c

2006d

2006e

2003

2002a

2002b

2002c

2002d

2001a

  • (Furnkranz & Kubat, 2001) ⇒ Johannes Furnkranz, and Miroslav Kubat (eds) (2001). "Machines That Learn To Play Games". Volume 8 of advances in computation: theory and practice. Nova Science Publishers, Huntington. ISBN: 1-59033-021-8, 978-1-5903-3021-0.
    • QUOTE: The mind-set that has dominated the history of computer game playing relies on straightforward exploitation of the available computing power. The fact that a machine can explore millions of variations sooner than the sluggish human can wink an eye has inspired hopes that the mystery of intelligence can be cracked, or at least side-stepped, by sheer force. Decades of the steadily growing strength of computer programs have attested to the soundness of this approach. It is clear that deeper understanding can cut the amount of necessary calculations by orders of magnitude. The papers collected in this volume describe how to instill learning skills in game playing machines. The reader is asked to keep in mind that this is not just about games -- the possibility that the discussed techniques will be used in control systems and in decision support always looms in the background.

2001b

2000

1963