Graphical User Interface (GUI)
A Graphical User Interface (GUI) is a user interface that involves graphical manipulation.
- Context:
- It can be a part of a Graphical UI-based System (that solves graphical user interface requirements).
- It can be tested by a GUI Testing Task.
- …
- Example(s):
- an OS GUI, such as: Windows 10 GUI.
- an Application GUI, such as: OpenGov OGI's.
- a Chatbot GUI.
- …
- Counter-Example(s):
- See: Computer Mouse, Touch Screen.
References
2017
- (Wikipedia, 2017) ⇒ https://en.wikipedia.org/wiki/Graphical_user_interface Retrieved:2017-6-21.
- The graphical user interface (GUI ), is a type of user interface that allows users to interact with electronic devices through graphical icons and visual indicators such as secondary notation, instead of text-based user interfaces, typed command labels or text navigation. GUIs were introduced in reaction to the perceived steep learning curve of command-line interfaces (CLIs),[1] [2] [3] which require commands to be typed on a computer keyboard.
The actions in a GUI are usually performed through direct manipulation of the graphical elements. Beyond computers, GUIs are used in many handheld mobile devices such as MP3 players, portable media players, gaming devices, smartphones and smaller household, office and industrial controls. The term GUI tends not to be applied to other lower-display resolution types of interfaces, such as video games (where heads-up display (HUD) is preferred), or not including flat screens, like volumetric displays because the term is restricted to the scope of two-dimensional display screens able to describe generic information, in the tradition of the computer science research at the Xerox Palo Alto Research Center (PARC).
- The graphical user interface (GUI ), is a type of user interface that allows users to interact with electronic devices through graphical icons and visual indicators such as secondary notation, instead of text-based user interfaces, typed command labels or text navigation. GUIs were introduced in reaction to the perceived steep learning curve of command-line interfaces (CLIs),[1] [2] [3] which require commands to be typed on a computer keyboard.