Video Game Camping
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A Video Game Camping is a strategy used in video games wherein players hold a single position and remain there in order to ambush the enemies.
- AKA: Camping.
- Example(s):
- See: Turtling (Gameplay), Video Game, Cheating, Deathmatch.
References
2017
- (Wikipedia, 2017) ⇒ https://en.wikipedia.org/wiki/Camping_(gaming) Retrieved:2017-5-26.
- In video gaming, camping is a tactic where a player obtains a static strategic position of advantage. This behaviour manifests in different ways depending on the underlying nature of the game (online text adventure, graphical MMO, first-person shooter, etc.), but invariably involves a player waiting in one location for the game (or other players of the game) to do something which they can take advantage of, often repeatedly. That camping is often seen as a method for circumventing much of the effort usually required to acquire a desired reward makes the activity contentious. Among many players, camping is considered tantamount to cheating, especially in deathmatch-type first-person shooter games. The most common reason for this is that if every player camps, there will be no opportunities for players to come into conflict, and thus there will be no game at all. However, by camping, a player is able to learn and adapt to the limited environment he/she is playing in; noting specific points to check repetitively. By following this method with little fault, a lower number of deaths can be achieved.
Multiple players camping in mutually supportive positions is referred to in some game types as turtling.
- In video gaming, camping is a tactic where a player obtains a static strategic position of advantage. This behaviour manifests in different ways depending on the underlying nature of the game (online text adventure, graphical MMO, first-person shooter, etc.), but invariably involves a player waiting in one location for the game (or other players of the game) to do something which they can take advantage of, often repeatedly. That camping is often seen as a method for circumventing much of the effort usually required to acquire a desired reward makes the activity contentious. Among many players, camping is considered tantamount to cheating, especially in deathmatch-type first-person shooter games. The most common reason for this is that if every player camps, there will be no opportunities for players to come into conflict, and thus there will be no game at all. However, by camping, a player is able to learn and adapt to the limited environment he/she is playing in; noting specific points to check repetitively. By following this method with little fault, a lower number of deaths can be achieved.